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3D Information Augmented Reality Innovation

Improving AR Experiences with Gravity

I’m passionate about the use of AR in urban environments. However, having tested some simple applications, I have been very disappointed because the sensors on the smartphone I use (Samsung GalaxyS) and the alogrithms for feature detection we have commercially are not well suited to show me really stable or very precise augmentations over the real world.

I want to be able to point at a building and get specific information about the people or activities (e.g., businesses) within at a room-by-room/window-and-door level of precision. Instead, I’m lucky if I see small 2D labels that jiggle around in space, and don’t stay “glued” to the surface of a structure when I move around. Let’s face it, in an urban environment, humans don’t feel comfortable when the nearby buildings (or their parts) shake and float about!

Of course, this is not the only obstacle to urban AR use and I’m not the first to discover this challenge. It’s been clear to researchers for much longer. To overcome this in the past some developers used logos on buildings as markers. This certainly helped with recognizing which building I’m asking about and, based on the size of the logo, estimating my distance from it, but there’s still low precision and poor alignment with edges.

In 4Q 2011 metaio began to share what its R&D team has come up with to address this among other issues associated with blending digital information into the real world in more realistic ways. In the October 27 press release, the company described how, by combining gravity awareness with camera-based feature detection, it is able to improve the speed and performance of detecting real world objects, especially buildings.

The applications for gravity awareness go well beyond urban AR. “In addition to enabling virtual promotions for real estate services, the gravity awareness in AR can also be used to improve the user experience in rendering virtual content that behaves like real objects; for example, virtual accessories, like a pair of earrings, will move according to how the user turns his or her head.”

The concept of Gravity Alignment is very simple. It is described and illustrated in this video:

Earlier this week (on January 30, 2012), metaio released a new video about what they’ve done over the past 6 months to bring this technology closer to commercial availability. The video below and some insights about when gravity aligned AR will be available on our devices have been written up in Engadget and numerous general technology blogs in recent days.

I will head right over to the Khronos Group-sponsored AR Forum at Mobile World Congress later this month to see if ARM will be demonstrating this on stage and to learn more about the value they expect to add to make Gravity Aligned AR part of my next device.

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Augmented Reality Events News

hARdware Makes the Headlines

Announcements featuring Augmented Reality are numerous at CES this year. When one steps back from the noise, it appears, as it has most of 2011, that the buzz is primarily coming from the hardware side of the ecosystem. In the limited time I have to absorb from the deluge of CES news I can't begin to capture everything, but just consider:

Where are Intel, ARM, NVIDIA, Imagination Technologies and the other important chip vendors with their eye on mobile?

One can argue if Nokia is a hardware or a software company but it's all three: hardware/devices, software/applications and services/navigation. Nokia's City Lens, being demonstrated at CES, is a great example of urban AR. It's not clear which cities will have it or how many POIs there are. It looks like its only available on the Nokia Lumia 900′s at the moment. Uses onboard sensors to change view modes (held flat, the map shows up on the screen, held upright, list view shows up). OK, so it's rotation-aware. I wonder if this uses any Wikitude technology.

A notable exception to this hardware-centric line-up is Aurasma's announcement about its new 3D engine. Adding 3D puts the platform practically on par with Total Immersion and metaio, at least in terms of feature sets. The technology is featured in a video spot on the LA Times Web site. This and another nice piece in The Guardian is great for raising consumer awareness of AR. The Guardian wrote about the pterodactyl flying around Big Ben. And a video showing a prehistoric monster invading Paris.

There's enough AR-related news and excitement in the first three days of this week to fill a month!